**OFFICIAL RULES FOR VIZTA SERVER**
**(1) Respect**
Be respectful. Don't make people unreasonably uncomfortable. Should be self-explanatory.
**(2) Clean**
NSFW (Not Safe For Work) content is prohibited in text and voice channels.
**(3) Spam**
Do not send messages at a rapid speed, don't mention people to try and antagonize someone, unless in the shitpost channel. If they ask you to stop, stop.
**(4) Privacy**
You will neither publicly nor privately expose any personal information of any member in this server.
**(5) Language**
You are not allowed to use any other language besides English.
**(6) Discrimination**
Any negative comments related to race, gender, disabilities, etc. or any slurs that are related to this topic is prohibited.
**(7) Channels**
Please use the correct channels specific to your needs.
**(8). Advertisements**
Advertising other discord servers, or other leagues won't be tolerated. No self promo at all for anything unless in #🖥-self-promo You will get one warning and immediately banned the second time.
**(9) Terms of Service (TOS)**
Do not break the TOS. This includes, but is not limited to, the Discord TOS or the Fortnite TOS.
For Fortnite, this includes, but is not limited to, prohibited acts such as buying or selling cosmetics or accounts.
For Discord, this includes, but is not limited to, unsolicited marketing - direct messaging users to advertise.
All participants of this server are expected to follow the Discord Terms of Service & Guidelines.
We reserve the right to modify these rules at any given time without warning or notice in advance. We also reserve the right to remove any person from the Discord at any time without warning
RACE FORMAT
QUALIFICATION:
Short Tracks: 16/18 Qualify
Intermediates: 20 Qualify
Superspeedways: 22 Qualify
Road Courses: 20 Qualify
In VizTa, one point is given to the drivers who DNQ but show up for practice and qualifying for any given race.
STAGES:
Each Race will have 2-3 stages depending on race length (the 600 will have 4).
A singular playoff point is awarded to the driver who wins each stage, with additionally regular season points being paid out accordingly:
1st - 10 +[1 playoff point]
2nd - 8
3rd - 7
4th - 6
5th - 5
6th - 4
7th - 3
8th - 2
FINISHING ORDER:
Drivers will be awarded regular season, and possibly playoff points based on where they finished in the race.
The format is as follows:
1st - 40 Points +[5 playoff points]
2nd - 36 Points
3rd - 34 Points
4th - 32 Points
5th - 30 Points
6th - 25 Points
7th - 23 Points
8th - 20 Points
9th - 17 Points
10th - 16 Points
11th - 13 Points
12th - 12 Points
13th - 11 Points
14th - 10 Points
15th - 9 Points
16th - 8 Points
17th - 7 points
18th - 6 points
19th - 5 points
20th - 4 points
21st - 3 points
22nd - 2 points
PLAYOFF FORMAT
REGULAR SEASON STANDINGS:
Based on where a driver finishes in the regular season standings, it will determine whether or not they make the playoffs, as well as how many playoff points they will have. VizTa has a 16-Car Playoff Field, consisting of a round of 16, 12, 8, and a championship race..
The playoff points allotted toward each regular season finishing position is as follows:
1st - 25 Points ( REGULAR SEASON CHAMP )
2nd - 20 Points
3rd - 17 Points
4th - 14 Points
5th - 12 Points
6th - 10 Points
7th - 9 Points
8th - 8 Points
9th - 7 Points
10th - 6 Points
11th - 5 Points
12th - 4 Points
-----------------------------------------
13th - 3 points
14th - 2 points
15th - 1 point
16th - 0 points
MAKING PLAYOFFS:
VizTa racing uses the "win and you're in" format that the NASCAR Cup Series uses in the 2024 season.
However, in order to insure that drivers that win a race don't just cock out, all playoff drivers who qualify via the win and you're in system must attend at least 8 races in the regular season, or qualify for 6. This ensures a fair playoff grid.
The drivers who performed the best but did not win a race during the regular season will compete for any remaining playoff spots based off of regular season points standings.
ADDITIONAL POINTS:
Pole Position: 16/18 Qualify
Fastest Lap: 1 Point
Lap Lead: 1 Point
RACE WINNINGS
$32,250 Robux
Drivers Championship
1st: $25,000
2nd: $5,500
3rd: $5,000
4th: $4,500
5th: $1,500
6th: $1,250
7th: $1,000
8th: $750
9th-16th: 100 (playoff bonus)
Owners Championship
1st: $15,000
2nd: $8,000
3rd: $5,000
4th: $2,000
5th: $1,000
*All Prizes are in **ROBUX,** NOT USD.
1. NON-RACE RULES
1.1. Practice Rules
1.1.1. Practice sessions will begin 30 Minutes before qualifying begins, which is ALWAYS the posted race time.
1.1.2. Drivers must be signed to an active team and have a paint scheme to participate in official practice sessions.
1.1.3. Practice should be treated with the same respect as the race, no matter how long in the practice session it has been. People will join throughout the session, and practice is meant for everyone to be able to adjust to the car setups and the track setup before qualifying. Impeding on this in ANY way will result in a points penalty.
1.1.4. If a driver crosses the start/finish line before the practice timer goes to zero, they may finish their lap and then pull it into the garage immediately after.
1.2 Qualifying Rules
1.2.1. 16 Cars will qualify for short tracks, 17/19 for Intermediates, 19 for superspeedways, and 16 for Road courses.
1.2.2. For non superspeedway races, qualifying sessions will be in a group qualifying format. There will be 3 sessions, lasting 3-6 minutes each in length depending on track type, with drivers divided into their respective groups based on practice times. The top X amount of drivers at the end of group qualifying will qualify for the show
1.2.3. During any group qualifying sessions, if a driver does not use the full pit road to regenerate tires or fuel, they will be parked during their session, and removed from the event.
1.2.4. Any attempts at corner-cutting, or wall riding to gain an advantage will result in a lap disqualification.
1.2.5. Any intentional wrecking/distraction during qualifying will result in an immediate park from qualifying.
1.3 Pre-Race Rules
1.3.1. All Drivers are required to be present in Race Control prior to the start of the VizTa Sanctioned Event, to go over basic rules and information about the event.
1.3.2. Drivers are prohibited from wearing any clothing item or accessory that produces particles or sticks out of the car.
2. RACE RULES
2.1. Green Flag Rules
2.1.1. Drivers must stay within the designated “racing surface” for the track, this will usually be between the outside wall and the inner line (for ovals).
2.1.2. If a driver overtakes another driver by going out of the track limits, they must give the position back to said driver, or they will be required to serve a penalty.This is HEAVILY enforced for superspeedway races, with the “yellow line rule.”
2.1.3. Letting off, under-aggression, making space, etc. is HIGHLY encouraged and the opposite is frowned upon and may result in penalties if repeated numerous times.
Warnings will be given out for minor infractions, full penalties will be given for serious infractions.
2.1.4. If a driver is horrendously off pace, they may be asked to park it if they are posing a danger to other drivers on the racing surface.
2.1.5. Any type of wall riding is not allowed
2.1.6. If a driver is spun onto pit road, they are allowed to pit unless serving a penalty.
2.1.5.1 If a driver is in a state of wall riding, they must let off and attempt to pull off against the wall (unless they are battling with someone and are door to door, or forced into a situation).
2.1.6. If a driver needs to leave, they must pull it down the pit road and bring it to the garage area or they may face suspension.
2.1.7. A lapped car that is within 4 car lengths ahead of the Leader and is posting similar or slower lap times will be given the blue flag, meaning the lapped car must pull off the racing line by either going above or below the main groove and let the leader(s) through, or they will receive a penalty.
2.1.7.1. If a lapped car is proven to be faster than a lead lap car, they are allowed to race the leaders to stay on the lead lap or get their lap back.
2.1.7.2. If you’re faster than the leader, and wreck the leaders, you will be given a severe penalty, depending on the situation.
2.2. Yellow Flag Rules
2.2.1. Causes for a Caution
2.2.1.1 If any car manages to flip due to contact with another car, or if a lead lap car flips on their own. This rule is set this way so that lapped cars cannot intentionally flip their cars at tracks with light-weight cars to cause a caution.
2.2.1.2 If there is an incident involving enough cars to be considered a hazard, typically 3.
2.2.1.3. If the track is blocked and the cars involved cannot get back to race pace without significant delay.
2.2.1.4. Race Directors may also throw a caution for a reason not listed in these rules as long as there is a genuine reason that may have just been left out or forgotten, such as track bugs, failed restarts, etc.
2.2.2 Cautions will be called based upon the severity of the incident, location on the track, and the significance of the impact of the race.
2.2.3 Once drivers cross the line after a caution is called, they will slow down to begin the pacing procedure behind the pace car/truck.
2.2.4. If the caution comes out while the leaders are around the start-finish line, the officials will decide whether to keep racing back for another lap or start pacing.
2.2.5. The moment caution is called, the pits will be closed.
2.2.6. When the lead lap cars pit, wave-around cars can go around and get one of their laps back.
2.2.6.1. The first car a lap down does not need to do this, they are the lucky dog, and will automatically be up a lap.
2.3. Pacing Rules
2.3.1. The pace speed will be determined and set pre-race.
2.3.2. There will be a minimum of 1 cooldown pace lap, then there will be pitting under caution, and then once the field packs up, they will go green
2.3.3. Wrecking under pacing is not allowed, and could / will result in a drive-through penalty, or to the back penalty, Depending on the severity of the incident.
2.3.4. While pacing, it is preferred that the people in line should stay on the bottom lane of the track.
2.3.5. Any cars a lap down or more are allowed to waive around ONCE by going around the pacing line on the high side and returning to the back of the pack, being the same order that they were when coming to the line on the race back.
2.3.6. All tracks will feature a choose cone, and after practice, the league owner will post a poll for whether or not the drivers would like to have two-wide restarts for the race.
2.3.7. Race officials have the right to call off double-file restarts if the first few are complete disasters, despite the driver poll results.
2.3.8. When choosing, if a driver does not choose in time and their car hits the choose cone, they will be sent to the back.
2.3.9. Under pacing, if a driver causes a wreck by going too fast, hitting another driver too hard, or anything of such, they will be sent to the back for the restart and should not attempt to regain their position if they themselves were knocked out of line from the contact.
2.4. Pitting Under Yellow Rules
2.4.1. Pit road is closed until the official's open pit road.
2.4.2. Passing under pacing is not legal and can result in a penalty.
2.4.3. Constantly making contact with other drivers is considered reckless and may result in a penalty.
2.5. Race Restart Rules
2.5.1. All restarts will begin in the restart zone.
2.5.2. Even once the pace car pulls down the pit road, the field must keep pace speed until reaching the restart zone.
2.5.3. Passing drivers and gaining positions prior to the restart zone is illegal.
2.5.4. Changing your lane before the restart zone is illegal.
2.5.5. If there is a large wreck between the area of the pace car pulling in and the start-finish line, the pace car will come back out and the restart will be redone.
2.5.6. There will be a maximum of 3 overtime attempts, at every track.
2.5.7. If the time gained on a jumped restart is not given up by the driver, they will receive a penalty accordingly. A driver must give the gained time back on his own, not by the cause of a wreck, or crash involving the driver.
3. PENALTIES
3.1. Penalty System
3.1.1. Speeding on pit road will not be a warning and will simply just result in a drive through penalty.
3.1.2. Warning 1: Results in 1st Warning (1/3).
3.1.3. Warning 2: Results in a 2nd Warning (2/3).
3.1.3. Warning 3: Results in a drive-through penalty (3/3).
3.1.4. Warning 4: Results in a required pit stop of 1 lap. (4/3).
3.1.5. Warning 5: Results in an immediate park, and an expected suspension (5/3).
3.2. Stopping or going reverse on track will result in an immediate park and suspension.
3.3. Illegally overtaking will result in giving the place back.
3.3.1. Refusing to give a place back will result in a drive-through penalty.
3.3.1.1. If it is on the final lap, the driver will lose 3 positions in the final results.
3.3.1.2. If the driver overtakes multiple people, the penalties will stack.
3.4. Warnings
3.4.1. Intentional Wrecking
3.4.1.1. If a driver goes out of his way to dump someone, it will result in a drive-through penalty.
3.4.2. Corner Cutting.
3.4.3. Reckless Driving.
3.4.4. Pitting in the incorrect pit stall.
3.4.5. Driving through numerous pit stalls (4+).
3.4.6. Intentional Wrecking on pit road
3.4.7. Anything else the officials deem deserves a warning.
3.4.8. If a lapped car causes a caution, they will be awarded a 2/3, and are ineligible for the wave around.
3.5. Speeding
3.5.1. Speeding in the pit lane under green will result in a drive-through penalty. Speeding in the pit lane under pacing will result in going to the back.
3.5.1.1. If a driver is pushed over the pit limiter, resulting in speeding, the penalty will be invalid.
3.5.1.2. If a driver wrecks and hits the pit limiter, resulting in speeding, the penalty will be invalid.
3.5.1.3. If a driver wrecks into pit lane, speeds, and pits, a warning will be issued.
4. POST RACE PENALTIES
4.1. Penalty Points
4.1.1. At the conclusion of the race, all drivers warnings will be added up, in a total called "Penalty Points". For example, if a driver ends the race with a 2/3, they will be handed 2 Penalty Points.
4.1.2. Officials can add, or remove Penalty Points as they so choose, depending on the scenario post-race
4.2. Suspensions
4.2.1. If a driver accumulates a total of 6 penalty points, they will be handed a suspension.
4.2.2. Once a driver receives a suspension and returns from the suspension, they will be set to 3/6 points, instead of a reset back to zero.
4.2.3. If a driver goes a race without a warning, or penalty, one point will be subtracted from their current points total.
4.2.4. If a driver receives 6/6 penalty points for a second time, it is the officials decision on length of the suspension, or possible license removal if a driver is deemed ineligible to compete.